﻿SpeedTree v10 Products Additional Terms
Last updated: 08 August 2024


1. GENERAL
Unless you have entered into a separate agreement with Unity, your use of any of the following Version 10 of the SpeedTree Offerings is subject to these additional terms (the “SpeedTree Terms”), which supplement and are incorporated into the Unity Terms of Service (https://unity3d.com/legal/terms-of-service). To the extent there is any conflict between these SpeedTree Terms and the Unity Terms of Service, these SpeedTree Terms prevail.  The SpeedTree Products and any related services are supplied by Unity Technologies SF or its Affiliates. 


By downloading, installing or using SpeedTree Offerings in any manner, you represent and affirm that you have read, understand and agree to be legally bound by and comply with these SpeedTree Terms.  If you do not agree with these SpeedTree Terms, you are not authorized to use SpeedTree Offerings in any manner.


2. YOUR USERS


If you are a Legal Entity, you may allow your Authorized Users to exercise your rights hereunder, provided you have purchased a sufficient quantity of SpeedTree Offering subscriptions for each individual Authorized User. All use of SpeedTree Offerings, including any third party exercise of your rights hereunder, is subject to these SpeedTree Terms. You remain responsible for any breach of these SpeedTree Terms by your Authorized Users.


3. PRIVACY


By accessing and using SpeedTree Offerings, you expressly acknowledge and accept Unity’s Privacy Policy (https://unity.com/legal/privacy-policy). 


4. SPEEDTREE TERMS OF SERVICE
4.1. Use Rights
4.1.1. Software Use License. Unity retains all rights to the SpeedTree Software. Unity reserves all rights not expressly granted to you in these Terms. Subject to your compliance with these Terms, Unity grants you a royalty-free, limited, non-exclusive, non-transferable, non-sublicensable right to use the SpeedTree Software to do all of the following in connection with creating, distributing and publishing your Licensed Productions (subject to all applicable time period limitations and any per-platform or per-title publishing limitations as may be set forth in an applicable Offering Identification):
4.1.1.1. Create Created Assets;
4.1.1.2. input Created Assets and Library Assets into the SpeedTree Software for the purposes of incorporating them into Licensed Productions; and
4.1.1.3 use the Documentation in connection with your installation and use of the SpeedTree Software.
4.1.2. License to Library Assets. You agree that Library Assets, as provided by Unity, are licensed, not sold. Unity retains all right, title and interest in and to any Asset Libraries and the Library Assets. Unity grants you a perpetual, royalty-free, non-exclusive, non-transferable, non-sublicensable, worldwide license to the Library Assets solely:
4.1.2.1. To incorporate Library Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. A Library Asset may only be used as an embedded component of the Licensed Production, such that a Library Asset does not comprise a substantial portion of the Licensed Production;
4.1.2.2. To reproduce, publicly display, publicly perform, transmit, and distribute the Library Assets as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and
4.1.2.3. Use Documentation provided in connection with installation and use of the SpeedTree Software and/or Asset Libraries.
4.1.3. License to Created Assets. Unity grants you a perpetual,[a][b][c] royalty-free, limited, non-exclusive, non-transferable, non-sublicensable, worldwide license to do all of the following solely in connection with creating, distributing and publishing your Licensed Productions:
4.1.3.1. to incorporate Created Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. The Created Asset may only be used as an embedded component of the Licensed Production, such that the Created Asset does not comprise a substantial portion of the Licensed Production;
4.1.3.2. to reproduce, publicly display, publicly perform, transmit, and distribute the Created Asset as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and
4.1.3.3. use Documentation provided in connection with the installation and use of the SpeedTree Software and/or Asset Libraries.
4.2. Tier Eligibility for SpeedTree Offerings. You and everyone using certain SpeedTree Offerings on your behalf must be eligible for the applicable product tier at all times. This means that you meet the criteria specified below.
4.2.1. Learning Editions: Total Finances (as that term is defined below) for the most recent twelve (12) month period may not exceed $1,000,000. If your Total Finances exceed $1,000,000 you may only use Games Enterprise or Cinema Enterprise
4.2.2. Indie: Total Finances for the most recent twelve (12) month period may not exceed $100,000. If your Total Finances exceed $100,000 you may only use Games Pro or Cinema Pro
4.2.3. Pro: Total Finances for the most recent twelve (12) month period may not exceed $1,000,000. If your Total Finances exceed $1,000,000 you may only use Games Enterprise or Cinema Enterprise
4.2.4. Enterprise: Total Finances for the most recent twelve (12) month period exceed $1,000,000. No revenue cap.
If you are mid-project, and your Total Finances grow to exceed the revenue cap of the tier you are using, you can simply upgrade your license and continue working. How Unity measures your Total Finances varies based on who you are. The revenue caps are shown in US currency and your Total Finances will be converted to US currency to determine your Tier Eligibility.
“Total Finances” are measured for the most recent twelve (12) month period like this:
-. If you are a Legal Entity using SpeedTree (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source), or, if you are a Not-for-Profit Entity, your budget for the entire entity (not just the department using SpeedTree);
-. If you are an individual or a Legal Entity providing services to a third party, your Total Finances is deemed to be your customer or client’s Total Finances; and
-. If you are an individual using SpeedTree, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of SpeedTree. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).
By using the SpeedTree Offerings, you represent and warrant that you are eligible to use the tier of SpeedTree Offerings you are using and those being used on your behalf. You understand that it is your responsibility to maintain complete records establishing your eligibility and you bear the burden of proving your eligibility if Unity asks.
4.3. Correct Use of SpeedTree Offerings. SpeedTree product tiers with different eligibility criteria may not be used at the same time by one entity or individual or for or on behalf of one entity or individual. For example, you must upgrade all subscriptions if your Total Finances exceed a defined revenue cap. You must also ensure that you are using the correct type of SpeedTree software for your needs. Unity may monitor your compliance with and enforce these restrictions and requirements, including but not limited to monitoring any available revenue estimate data.
4.4. SpeedTree Learning Editions: Use Rights. Except as otherwise set out in this section, Unity retains all right, title and interest in and to the SpeedTree Learning Editions. Unity reserves all rights not expressly granted to you in these Pro Art Terms. Subject to your compliance with these Pro Art Terms and payment of all applicable subscription fees, Unity grants you a limited, non-exclusive, non-transferable, non-sublicensable right during your subscription term to:
4.4.1. internally evaluate and learn how to produce Created Assets in SpeedTree Learning Editions;
4.4.2. create Created Assets for internal evaluation and learning use only;
4.4.3. input Library Assets, Created Assets and Third Party Materials into the SpeedTree Learning Editions for internal evaluation and learning use only; and
4.4.4. use the Documentation in connection with your installation and use of the SpeedTree Learning Editions.
Created Assets and Library Assets input into the SpeedTree Learning Editions cannot be exported out of Learning Editions and/or distributed to third parties in any way.
4.5. Third Party Software. SpeedTree Offerings incorporate or are bundled with Third Party Software governed by separate terms, including open source licenses. Such Third Party Software terms are identified in the Documentation and can be found at these links:
https://docs.unity3d.com/speedtree-modeler/license/third-party-licenses.html
https://docs.unity3d.com/speedtree-runtime-sdk/license/third-party-licenses.html
https://docs.unity3d.com/speedtree-pipeline.sdk/license/third-party-licenses.html[d]


5. GENERALLY APPLICABLE TERMS
5.1. Proprietary Notices. You agree that as a condition of your rights hereunder, each copy of the Licensed Production shall contain the same proprietary notices which appear on or in the SpeedTree Software as provided by Unity to you and as otherwise reasonably required by Unity. In addition, the “credits screen” and documentation to each Licensed Production distributed by Licensee shall include the following wording: “Portions of this software utilize [insert specific product name] ©[year] Unity Technologies). The Unity Technologies copyright notices in the Licensed Productions shall include the same date as is set forth in the copyright notices that Unity has placed on the software code delivered to you. The Unity copyright notices in the Licensed Productions shall be no less prominently displayed than your own copyright notices.
5.2. Additional Definitions. The following definitions shall apply to all sections of the foregoing Pro Art Terms.
5.2.1. “Asset Library” is a repository containing Library Assets made available to you by Unity as part of the SpeedTree Offering either online or via access to the SpeedTree Software. Asset Libraries include the repositories of assets located on the SpeedTree websites.
5.2.2. “Authorized User”  means, if you are a Legal Entity, your employees, and employees of your affiliated entities, or third-party contractors who are testing, developing and operating your Unity Software content on your behalf. Your number of Authorized Users are stipulated in the Order Form.
5.2.3. “Created Asset” is a mesh, procedural model file, proprietary model file and/or texture (and any part of the foregoing) that is created by you through use of the Offerings (or by Unity at your request). Created Assets exclude Unity Materials.
5.2.4. “Legal Entity” means any company, corporation, limited liability company, general partnership, limited partnership, limited liability partnership, proprietorship, joint venture or other form of business organization, including any Not-for-Profit Entity.
5.2.5. “Library Asset” is a mesh, procedural model file, proprietary model file and/or texture (and any part of the foregoing) that is provided to you as part of a SpeedTree Asset Library.
5.2.6. “Licensed Production” means:
5.2.6.1. An interactive or real-time application such as a video game, training application or interactive simulation and any still images, screenshots or the like derived or resulting from such applications/ productions; and/or
5.2.6.2. An offline or rendered animation video production such as feature movies, television shows or commercials, or any other similar video productions and any still images, screenshots or the like derived or resulting from such applications/productions.
5.2.7 “SpeedTree Offerings consist of (i) a modeler (the “SpeedTree Software”) (ii) the applicable software developer kit (SDK) and (ii) downloadable assets made available through the SpeedTree website located at https://speedtree.com. 
